rm_revive

rm_revive

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# RM Revive System

A comprehensive revive system for FiveM servers with configurable options and admin commands.

## Features

  • **Self-Revive**: Players can revive themselves after a configurable timer

  • **Admin Revive**: Admins can revive other players with a command

  • **Temporary Invincibility**: Players become invincible and transparent after reviving

  • **Bucket Restrictions**: Configurable routing bucket restrictions for revive permissions

  • **Export Functions**: Other scripts can interact with the revive system

## Installation

1. Download the script files

2. Place in your `resources` folder

3. Add `start rm_revive` to your `server.cfg`

4. Configure the settings in `config.lua`

## Dependencies

- [ox_lib](https://github.com/overextended/ox_lib) - For notifications

## Configuration

Edit `config.lua` to customize the script:

### Basic Settings

```lua

reviveTimer = 2,        -- Seconds to wait before self-revive

alphaDuration = 7,      -- Seconds of invincibility after revive

alphaValue = 102,       -- Transparency level (0-255)

```

### Feature Toggles

```lua

enableSelfRevive = true,     -- Allow self-reviving

enableAdminRevive = true,    -- Allow admin revive command

enableInvincibility = true,  -- Enable post-revive invincibility

enableTransparency = true,   -- Enable transparency effect

enableBucketCheck = true,    -- Check routing buckets

```

### Bucket Settings

```lua

minBucket = 0,          -- Minimum bucket for revive (usually 0)

maxBucket = 90000,      -- Maximum bucket for revive

```

### Commands

```lua

reviveCommand = "rv",           -- Admin command name

requireAcePermission = true,    -- Require ACE permission

```

### Debug

```lua

debugMode = false,      -- Enable debug logging

```

## Usage

### For Players

When dead, press **E** to revive after the timer expires.

### For Admins

Use `/rv [playerId]` to revive another player.

## Export Functions

Other scripts can use these exports:

```lua

-- Revive a player

exports['rm_revive']:revivePlayer(playerId)

-- Check if player is dead (client-side only)

local isDead = exports['rm_revive']:isPlayerDead(playerId)

```

## Events

### Client Events

- `RMRevive:revivePlayer` - Revive a player

- `RMRevive:ApplyAlphaClient` - Apply transparency effect

### Server Events

- `RMRevive:ApplyAlphaToAll` - Trigger transparency for all players

- `RMRevive:get_bucket` - Get player's routing bucket

## Notifications

All notification messages are configurable in the `notifications` table.

## Troubleshooting

1. **Players can't revive**: Check bucket settings and permissions

2. **Transparency not working**: Ensure `enableTransparency = true`

3. **Command not working**: Check ACE permissions

4. **Debug mode**: Set `debugMode = true` for console logging