Rm_multicharacter

Rm_multicharacter
  • Rm_multicharacter
  • Rm_multicharacter

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# Rm_multicharacter

A comprehensive multicharacter system for FiveM servers supporting QBox, QBCore, and ESX frameworks.

## Features

- Multiple character support per player

- Framework compatibility (QBox, QBCore, ESX)

- Modern web-based UI

- Character creation and selection

- Custom spawn locations

- Starter items configuration

- Reputation system integration

## Requirements

- [ox_lib](https://github.com/overextended/ox_lib)

- [oxmysql](https://github.com/overextended/oxmysql)

- One of the supported frameworks:

  - [QBox](https://github.com/Qbox-project)

  - [QBCore](https://github.com/qbcore-framework)

  - [ESX](https://github.com/esx-framework)

## Installation

  1. **Download and Install Dependencies**

   - Ensure you have `ox_lib` and `oxmysql` installed and configured

   - Install your preferred framework (QBox, QBCore, or ESX)

  1. **Download the Resource**

   - Download or clone this repository

   - Place the `Rm_multicharacter` folder in your server's `resources` directory

  1. **Add to server.cfg**

   ```

   ensure ox_lib

   ensure oxmysql

   ensure Rm_multicharacter

   ```

  1. **Database Setup**

   - Import the appropriate SQL file from the `sql/` folder based on your framework:

     - For QBox: `sql/qbox.sql`

     - For QBCore: `sql/qbcore.sql`

     - For ESX: `sql/esx.sql`

   - Run the SQL queries in your database

## Configuration

### Framework Selection

Edit `config/shared.lua` to set your framework:

```lua

return {

    -- Supported values: 'qbox', 'qbcore', 'esx'

    framework = 'qbox',  -- Change to 'qbcore' or 'esx' as needed

    defaultSpawn = vec4(-540.58, -212.02, 37.65, 208.88),

}

```

### Character Limits

Edit `config/server.lua` to configure character limits:

```lua

return {

    playersNumberOfCharacters = { -- Define maximum amount of player characters by rockstar license

        ['license2:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'] = 6,

    },

    defaultNumberOfCharacters = 3, -- Default maximum characters (maximum 3 by default)

}

```

### Client Configuration

Edit `config/client.lua` for UI and gameplay settings:

```lua

return {

  loadingModelsTimeout = 10000, -- Timeout for model loading

  defaultAllowedCharacters = 4, -- Total characters allowed

  ui = {

    logoPath = 'https://example.com/logo.png', -- Server logo URL

    introLoadingMs = 2200, -- Loading duration

    createLoadingMs = 1800, -- Character creation loading

  },

  characters = {

    locations = { -- Character selection spawn locations

      -- Add your custom locations here

    },

  },

}

```

### Starter Items

Configure starter items in `server/modules/starter_items.lua`:

```lua

-- Add items players receive when creating new characters

```

## Usage

  1. **Character Selection**

   - Players will see the multicharacter menu on join

   - Select an existing character or create a new one

  1. **Character Creation**

   - Choose appearance, name, and other details

   - Characters spawn at configured locations

  1. **Commands**

   - Use `/reloadchar` to reload character data (admin command)

   - Other commands available in `server/modules/commands.lua`

## Customization

### Adding Custom Spawn Locations

Add new locations in `config/client.lua`:

```lua

characters = {

  locations = {

    {

      label = 'Custom Location',

      subtitle = 'Description of the location',

      pedCoords = vec4(x, y, z, heading),

      camCoords = vec4(camX, camY, camZ, camHeading),

    },

  },

}

```

### Framework Integration

The resource automatically detects and integrates with your chosen framework. Framework-specific code is handled in:

- `client/modules/framework.lua`

- `server/modules/framework.lua`

## Support

For support or issues:

- Check the framework documentation

- Ensure all dependencies are properly installed

- Verify database tables are created correctly

## License

See LICENSE file for details.

## Credits

- Author: Remin </>

- Version: 2.5.0